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If you run Krita alongside other programs, you can now easily attach to the main Krita frame from other applications. This gives you an easier way to share resources and data. Krita now supports multiple installed instances of the same pattern, meaning that Krita will now create a duplicate of the pattern when it is saved.
After a patch and some waiting, we were finally able to go live with some of Krita 5’s many improvements! This update adds in some features that have been in mind by Krita’s community over the past few years and includes many bug fixes and optimizations. It’s a very large update, covering many new features and bug fixes. Notable highlights include:
- new settings for saving blends
- new keyboard shortcuts
- smaller menus
- enhanced and optimized panorama
- improved saving settings
- improved user experience for #blender notifications
- and more…
Krita 5.1.0 adds an initial set of Chroma keys as selection palettes to colorize and desaturate images in your painting. These palettes can be assigned to layers, and all painting modes supported by Krita can accept them.
Krita, an open source painting tool, has finally received a new version from the Krita Foundation. This version expands on the programs popularity as a grassroots competitor to Adobes proprietary creative services. And its all happening just in time for World Creativity Day.
Major bug patches have been released for the multi-platform open source painting tool, disturbing Adobes offerings just in time for World Creativity Day. Krita, an open source painting tool, has received a new version from the Krita Foundation. This version expands on the programs popularity as a grassroots competitor to Adobes proprietary creative services. And its all happening just in time for World Creativity Day.
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Just to give an idea of how much work goes in Krita, the reason that we are now able to ship Krita 5.1.0 (not a beta) is because of the months of work done by KDE’s PPAs team that has allowed us to ship this version now. Then to keep shipping Krita we need to fund the work we already have done. We are happy to announce that we are partnering up with Artstation to get our users to help us fund the further development of Krita. You can help us by getting your friends and family to sign up to the Artstation beta program so they can get direct access to Krita Portable.
The hair line is the correct implementation of three point perspective and object clipping. This improvement comes from an addition to the project whose background is an implementation of the Hasse diagrams as a binary tree using principles of coding. Over the last couple of years the code changed from procedural code to container based code. The effect of this is that data structures are more easily structured than procedural code. Because of this a part of data structure is not intended to change (the binary tree). The set of maps in the Hasse diagrams is static; this means that whenever a point is added to the set of all points or removed from the set of all points the non tree based code uses does not change. The result is that the number of points in the set is reduced. An example is that there may be a point at (50,50) and its first child is at (50,0) the second child at (0,50) and the third child at (100,50). The non binary tree based code knows that there are three points at (50,50) and that they are supposed to draw a line segment, but does not know where the second child is supposed to be at (50,0). The solution to this is to look at the point at (50,50) as a point at the barycenter of (50,50,50) which is the point at (50,50,50). Therefore the binary tree based code sets the first child to (50,50,50). The binary tree keeps track of the parent, last child and next child because the sets of points grow. Using this method of tracking makes it easier to identify wrong implementations of the HSD. Another downside is that the binary tree is very slow for calculations of distance from any point to its parent, child or siblings. So there is now a new improved tree that does not care about the relative position of all points and is faster for that calculation. Using this new tree the implementation of perspective in Krita gets a lot better. Other improvements are: A new mode for the brush and a selective filter which allows to filter a only part of the image. A frame buffer is read from the opened file in a new way so that it is a lot more efficient. We could have done this in our last years GSoC projects as well. Unfortunately our coders did not have time for that. By the way we got a lot of help from the open source community. Thanks Iman that the rect-tool is working correctly on all zoom levels! Anyway the rect-tool improvements are both a minor change to the painting engine and a major improvement to the brush handling. A lot of bugs and minor issues have been fixed and a lot of old code was refactored. The result is that the brushing is a lot easier. With the brush engine we now have a position specifier which can paint from multiple points on a path. We also managed to split the brush engine from the painting engine so that user interaction is not interrupted while the brush engine is being rendered.
What’s new in Krita 5.1.0?
You don’t even need to use iOS/Android/ Windows desktop apps to have interesting animations to showcase in your animations. You can now have Blender interface as Blender 3D (MR 252). This also means you can use Krita’s animator to script and export your animations to Blender. Plus, Blender has a lot of features that Krita lacks, such as VR support, which can be used to animate in VR in Blender. This is a big undertaking, but an important one that can be the replacement for Illustrator, which is being replaced by Inkscape.
One of the recurring discussions in the krita-release mailing list (MR 163) was about ways to make Krita more discoverable and easier to get into. To solve this, we created the Krita Learning Center, which contains videos showing the many uses of Krita Serial Key. The idea of this center is that people can use it to learn more about Krita and the things they can do, not just to get help directly. So far, we have been working on the beginner’s tutorials, which are accessible to everyone. In addition, we are working on the advanced tutorials.
As mentioned above, this release brings video tutorials to the Krita learning center. We also have a new way to create tutorials. While still in beta, this system provides a strong feedback loop to allow new tutorials to be created and reviewed in real time. These tutorials can have many types of input (including Slack, IRC, and email), and they can have several outputs including Youtube, Youtube Live, and Spotify.
If youre using the portable zip files, just open the zip file in Explorer and drag the folder somewhere convenient, then double-click on the krita icon in the folder. This will not impact an installed version of Krita, though it will share your settings and custom resources with your regular installed version of Krita. For reporting crashes, also get the debug symbols folder.
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Krita 5.1.0 System Requirements
- Krita 4.2.9 or greater
- Krita API Engine System Dependencies:
- LibGDX depends on API Engine system
- LibGpgAuth depends on API Engine system
- LibPNG depends on API Engine system
- LibTIFF depends on API Engine system
- LibJPEG depends on API Engine system
- LibWebP depends on API Engine system
- LibWEBKIT depends on API Engine system
What’s new in Krita 5.1.0
- Support for Windows UWP
- Long overdue fix for “Slow Scale” in the composer.
- Composite: added in-place alpha node mode
- New scale bar tool with customisable scaling.
- Added keyboard shortcuts in the toolbar
- New tools for painting and drawing text
- Layers: lock/unlock and hide/reveal
- Layer masks: visible/hidden
- Remove: “undo”
- More options for: eraser, straight edge
- Restore previous settings
- Undo history: Now shows previous last 20 operations
- Text tools: now supports many features such as: Color settings, Text alignment, Text box
- New split brush tools for: splines, line drawings
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