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I just downloaded Blender and its so different. The menu layout is obviously totally different now with no files.
First load of Blender I did, was to load the “Blender Render” preset. I do not know why I got this when my current render engine is V-Ray and I wanted to switch to Render engines. I do not know why it was selected but I clicked on the “Blender Render” preset but it was not as easy as I expected. I typed in “Blender Render” but it did not work. I got no render engine selection list to choose from. The only option that I had to chose from was “Basic.” I chose that and got a message that it was a folder. I was confused and I looked around for an option to re-apply presets. I found a button at the top right that says “Project Materials / Presets…”. I clicked on that and I could choose all the preset files I had for Blender. I selected all of them and chose “Apply.” Everything went normal and then I was left with a blank screen. I did not know what to do and then I found the “Blender 3D -> Render -> Render View” menu item, which is now hidden. This got me into the normal blender render engine. The preset selection option is gone!
The Blender’menu’ selection of the Render engines or the file rendering engine selection is different. The new menu/toolbar selection thingy is all odd but if you can get used to it, you can navigate the menus as you did before. And the menu item selection for the’rendering engine selection’ is now in the’rendering’ tab of the menu panel.
Also I noticed that Blender went from Blender 2 to Blender 3. I was not sure which version it was going for. When you go to 3D/File/About Blender, it displays info from the previous Blender 2 as opposed to the currently installed Blender 3. I also noticed that the save options is not the same as the old Blender 2 save options.
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I wish Blender a happy birthday and looking forward to many great future releases. Until then, I’m always going to be plugging into the next generation of software, and working on being the best animator I can be. So far in life, those two things have always been true; so it’s no wonder I love creating the current Blender. I hope you’ll think so, too.
Adobe has provided this blog post in order to offer information for our community as a great way to share our excitement about the upcoming open source Blender 3D Patched Version. Over the past year, Adobe has been investing in the development of a new software product called Blender 3D, a powerful and affordable solution for creating the world’s greatest creative content. In November of this year, we will release a version that is compatible with the latest major release of Blender, offering professionals an easy-to-use tool to complete all the workflows they need to create visually stunning content.
No to the renaming of something that is just a current project. I know this is what was decided with Blender 2.8. But the Blender project at this point is about to be in current mode. Not 2.8, not 3.0, not 3.1, not 3.2. And keep the current mode for the long run. So 3.2.1 is out, because there is a project to continue in this mode and be maintained in current form as 3.2. And yes, blender.org itself is built with 3.2.1. A separate release called blender.org is to be announced shortly.
As to 3.1, that is a thing from our very distant past. And with the birth of the current 3.x-line (and the first 9x line), we are in a new chapter of Blender’s history. And it is time to announce a new set of the current project will be released as 3.2.1 (which is clearly distinct from the previous version 3.1, that was released only a short time earlier). And now with 3.3 (and so on) there will be a new yearly release schedule.
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Blender 3.0 will be a “Standardized” version. That is, it’ll have the same name, same version number, and all the developers will be working on it. We’re working on a complete re-write of the Blender C-API so that it’s easier for developers to work on it. That is, with 3.0 we’ll be using an official API that will be cleaned of deprecated code. That means code that is no longer supported, or code that is too hard to maintain. This will help developers as well as users. Users of the public API will benefit from more stable software and developers who want to work on the public API can work on any set of release builds to their hearts content.
Because Blender is a project of volunteers and non-profits like OSG don’t have as much money as profit-driven companies, they have to rely on volunteers. These volunteers work for free because they think it’s worthwhile and want to use Blender. Many of them are developers, but there are plenty of users and aspiring artists as well. They all have different reasons to work on it and contribute. It’s a community.
For this reason, we can’t just throw money at this problem because it won’t fix it and make it better. Changes that are only useful for the inner circles of the community do not help, they just clutter up the versioning. The same goes for changes that only benefit professional users. You need to show that your code will benefit the average user, too. You can’t make a stable release with 2.8, but you could make 2.82 for your new features and re-release it as stable.
Hey, Blender developers, it’s time to think about a new version numbering! Why are you still following the regular method, with the corrupted version number of 2.8.7? It’s time to start something different!
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Blender 3D 3.2.1 System Requirements
- BIOS: Microsoft Windows XP/Vista/7
- CPU: 800 MHz or faster – 1 GHz or faster – 2 GHz or faster
- RAM: 128 MB
- HD: 3 GB
- DirectX: 9.0c
- Nvidia >= 256 MB and >= NVIDIA GeForce4 or ATI Radeon® M8 or ATI X800™ or ATI X850 XT®
- OPENGL: 2.0
- Sound: Audigy 2™, or a sound card from Creative Labs with 4-channel AD&D technology
- Camera: Compact Flash® card with 16-bit streaming recording
Blender 3D 3.2.1 Features
- object calcs
- cube mapping
- frame output
- decal support
- subsurf modifiers
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